

- #Free fun downloadable games for mac software
- #Free fun downloadable games for mac code
- #Free fun downloadable games for mac windows
The usual titlegame competition will be announced on the forum shortly.
#Free fun downloadable games for mac code
This hopefully makes a lot of things easier in the future, and make the code more inviting to new developers! (As ever, see the changelog for further details).Īnd, the much more invisible change, mostly Rubidium has been very busy reworking our codebase to be a bit more modern C++.

Many bug-fixes (over 50 of them), tweaks, changes, and other additions.Press Ctrl to build diagonal rivers in Scenario Editor.Configurable subsidy duration, up to 5000 years.Default vehicles are now compatible with almost all industry NewGRFs.
#Free fun downloadable games for mac windows
Our official Windows builds are now signed.Maximum number of NewGRFs you can use in one game has been raised to 255.Brand new “Online Players” window to easier see who is in what company, etc.Next to this excellent new feature, a few other new things we introduced are:
#Free fun downloadable games for mac software
Integrating with Steam as GPL-licensed software has challenges, which we haven’t resolved yet.īut we hope you agree that this new multiplayer experience is the next best thing. Sadly, to set expectations, no integration with Steam itself has been added.

No setup needed on your side, no port-forwarding, nothing. They can join your server, just like that. Playing together is as easy as one of you starting a server, marking it either “Public” or “Invite-Only”, and sharing the newly introduced invite-code with your friends. One of the things that stood out: playing together is not easy for many players. With our release on Steam not even six months ago we got some excellent feedback from the community on what to improve next. Today I have the pleasure to announce to you that we just released the first beta of our 12.X release series! In this post, I want to explain in a bit more details how we got here and how it works. Well, I guess in a sense this post is also a fundraiser )Īs you might understand, this changes the multiplayer experience drastically, and we felt that waiting 6 more months to deliver that to you is not fair.Īs a result: we are releasing 12.0 early! If this changes, we will let you know, and run some kind of fundraiser. This currently covers our infastructure cost, and we currently foresee no issues going forward. Thanks to many of you, we see regular donations. The above will just work, for everyone, as long as you have a working Internet connection.ĭepending on your connection, there are some extra infrastructure costs to us, but we hope to cover that increase with donations. There is no need to setup port-forwarding, or anything like that. Playing together are now just four simple steps:Ģ) You set the server to invite-only or public.ģ) You share your invite-code with your friend.Ĥ) Your friend joins your server based on the invite-code. You no longer need to configure anything in your home network. In summary: 12.0 makes setting up multiplayer games painless. With 12.0 in feature-freeze, it is time to talk about what is in 12.0, and why we release early.
